Image Credit: Dynamite Entertainment

Though it still suffers from the same problem as earlier issues (in that the visual storytelling is incredibly unclear in the action scenes, and the goblins encounters are starting to feel somewhat repetitive), there’s some excellent moments in Pathfinder #4, with some much needed character interactions outside of fight sequences too.

This issue sees our party dealing with some rather large spiders (arachnophobes need not worry too much; the angular, busy art doesn’t really do a good job of showing the threat), before a quick respite. This allows for a few heart to heart conversations and some wounds being tended to before the goblin hunt can resume.

It all ends with a rather big cliffhanger, allowing for one character to step up and take the spotlight in the next issue. Despite the problems Pathfinder has, I’m still invested enough to continue reading; it’s cool that each issue continues to feature supplementary material for use with the tabletop RPG too; in this instance, the physical copy of the issue includes a removable, playable map. It does mean that fans of the TTRPG will get much more value from the series than roleplaying-curious comic book fans.

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