
When we last saw our protagonists, they’d encountered the very punky Deep Ones at the coast – and the fate of the eldest of our two main characters, the sister, was uncertain.
In issue 3 of Abyssal Albion, we’re taken back to look at the normal, every day life of the brother and sister – just before the Lovecraftian apocalypse destroys everything and almost everyone.
We get much more insight into the characters – even their names and some history – as well as an entirely new setting.
Where the first issue took us on a scary, desperate jaunt through the woods and the second featured the more aquatic elements of the Cthulhu Mythos – albeit by way of the British seaside – this time, we’re taken on a trip through another well-known Lovecraftian environment: The Dreamlands.
Once more, Thomas J. Campbell’s script is superb, filling us in on plenty of lore and nicely dialling up the horror as the supernatural elements invade suburbia; perfectly contrasting the mundane with the terrifyingly sudden, inexplicable monstrousness of the Mythos.
Wayne Lowden does a terrific job on art duties too; as with the writing, the mundane is portrayed just as effectively as the surreal; the contrast making the disruption of the natural order of things even more disturbing.
The one major problem I have with Abyssal Albion is that it just doesn’t continue at a pace that fits with my patience; Campbell and Lowden are continuing to produce such a compelling narrative that I’m desperate to read more as soon as I’ve finished each issue.
Which of course, isn’t such a bad thing at all. Roll on issue 4 – it can’t come soon enough.






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