Image Credit: Jason Brown, midlifegamergeek.com

We head towards the climax of the original story at quite a pace in this third issue, with events divulging quite a bit, or jumbled up in order, in some cases, from those shown on screen in the Night Breed movie.

Boone’s been captured, and the cops are beating him in custody. Lori heads to the police station, and two of Boone’s new Night Breed friends arrive to stage a rescue. Then all hell breaks loose, as the cops reach Midian and start slaughtering its inhabitants. Can Boone and the others help the Night Breed to escape the genocidal humans?

It’s interesting to see where things differ between page and screen; Night Breed itself was adapted by Clive Barker from his novella, Cabal, and some changes were self-imposed, others were studio-mandated (and made the film a rather uneven affair).

The comic seems to be making more sense with its version of events than the film, and we get much more of a sense of Reverend Ashberry’s moral struggle here, from what I can recall of the movie’s events.

Though the writing is good and does a great job of adapting the source material, sitting somewhere between the novella and the movie in terms of what (and how) the story is covered, the real star is Jim Baikie, whose artwork is phenomenal. Especially given the time period it’s from; 1990 was still a time when comics were thought of as fairly flat, four colour productions, though that was slowly changing as technology was advancing.

Painted, detailed, vibrant artwork such as that seen in Night Breed really was the exception rather than the rule, and it really helps to elevate the material; it has a definite timeless quality which many comics from the same time really don’t have at all.

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