
The title of this VR rhythm action game is a brilliantly clever pun. It’s a game where you drum on a table to the beat, therefore: Beatable.
The concept itself is brilliantly implemented, in a way that’s super easy to set up and very intuitive too. Not only do you have to tap your table surface to the beats that, in true rhythm action game style, come flying towards you on a series of lanes, but you will also need to clap, click or swipe at points too. You’ll do this using symbols that are very easy to recognise in the midst of any song, no matter how frantic.

It’s cool that everything is done using hand tracking controls too, making it feel even more immersive than using controllers. Visually, it’s nicely minimalist and clean, with some lovely effects and feedback. The option to play using mixed reality, layering the game over your actual, real life environment, only adds to the immersion.
From an audio standpoint, everything works really well too. However, and this was a big sticking point for me, the song selection wasn’t to my taste at all.
While very eclectic, featuring songs from an impressive range of genres, I struggled to find a song that I actually liked; the lone track by Halina Rice was the most enjoyable for me by far, and everything else I sort of tolerated, rather than enjoyed playing.

I’m sure that can be fixed with DLC packs, and I hope it is; though custom tracks and stages can be generated, I’m a little too lazy to get involved with it myself. If you have the patience, however, there’s no need for you to rely on the game’s song selection at all.
It’s a shame that the game’s music didn’t, no pun intended, click with me, because it’s a great concept, very well implemented, and feels like a fresh and unique take on the rhythm action genre. Of course, my thoughts on the game’s music selection could just be me being overly critical, and given how subjective music can be, it is likely that you’ll find a lot more to like with Beatable.
Beatable is available now for Meta Quest devices.
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