
Dax, Worf and other members of the Deep Space Nine crew are trying to find a murderer, and are offered a deal to be released from the Holodeck. Meanwhile, Sisko and Kira are in a battle of their own, with some surprising developments. Finally, Odo, Bashir and company need to mount a daring jailbreak, with assistance from an unlikely source.
Though the art doesn’t quite feel right in places, along with the fact that there’s still too many moving parts here (and a few threads seem to be resolved very quickly and unsatisfyingly), the main Holo-plot is brought to the fore and does resolve in a very nice, very Trek-esque way.
So it’s a partial success then, which I’ll take over what turned into a bit of a disaster with the first Holo-Ween series.
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