Releasing on the 29th of April in NA, Canada & Mexico and on the 2nd of May in the EU, Australia & New Zealand, Darkest Hunters is an unusual, but compelling hybrid of RPG and puzzle game from Ultimate Games.
Players take control of a character – from a pretty generous roster – and make their way through levels by moving across tiles of varying colours, each of which has a different effect.
As can be seen in the above image, you’ll be entering into combat with creatures of varying size and strength as you move around each stage, collecting loot, power ups and experience as you go.
Moving through a large enough number of same-coloured tiles at once triggers a more powerful tile, which creates an often explosive chain reaction.
Though at present only touchscreen controls are available (we are, after all, a few days away from release at this stage), further control options are promised shortly.
There seems to be a huge wealth of content and, though there’s an awful lot of information to take in when you first play – and this can be somewhat overwhelming – the core gameplay is solid and the loot collecting (along with the levelling up of your character and equipment this allows) soon becomes very compulsive.
I’ll be taking a more in-depth look at Darkest Hunters once I’ve had a chance to dig deeper. On EU release day, I’ll also have two codes to give away; please keep an eye on my Twitter feed for further details.
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