Review: Minit (XBox One)
Version Played: Xbox One (via Game Pass) – Available on: Xbox One, PS4, Switch, PC and Mobile Imagine a mashup of Groundhog Day and Link’s Awakening. Imagine a mashup of […]
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Version Played: Xbox One (via Game Pass) – Available on: Xbox One, PS4, Switch, PC and Mobile Imagine a mashup of Groundhog Day and Link’s Awakening. Imagine a mashup of […]
Version Played: Xbox One (via Game Pass) – Available on: Xbox One, PS4, Switch, PC and Mobile
Imagine a mashup of Groundhog Day and Link’s Awakening.
Imagine a mashup of Groundhog Day and Link’s Awakening. Only instead of time resetting at the end of every day, it resets every sixty seconds.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from. Despite – or perhaps because of – the ever ticking clock and the bite sized nature of each attempt, you’ll often be playing for far longer than you may expect.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from. Despite – or perhaps because of – the ever ticking clock and the bite sized nature of each attempt, you’ll often be playing for far longer than you may expect. Minit has a wonderfully minimalist aesthetic and is a clear example of a simple concept, brilliantly executed.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from. Despite – or perhaps because of – the ever ticking clock and the bite sized nature of each attempt, you’ll often be playing for far longer than you may expect. Minit has a wonderfully minimalist aesthetic and is a clear example of a simple concept, brilliantly executed. It’s one of those concepts that feels as if it should have been done before.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from. Despite – or perhaps because of – the ever ticking clock and the bite sized nature of each attempt, you’ll often be playing for far longer than you may expect. Minit has a wonderfully minimalist aesthetic and is a clear example of a simple concept, brilliantly executed. It’s one of those concepts that feels as if it should have been done before. Unlike this review, which I’m sure you’re already bored of.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from. Despite – or perhaps because of – the ever ticking clock and the bite sized nature of each attempt, you’ll often be playing for far longer than you may expect. Minit has a wonderfully minimalist aesthetic and is a clear example of a simple concept, brilliantly executed. It’s one of those concepts that feels as if it should have been done before. Unlike this review, which I’m sure you’re already bored of. I’m sure it’s taken you a few minutes at least to read, in which time you could have attempted to save the world in Minit more than once.
Imagine a mashup of Groundhog Day and Link’s Awakening, only instead of time resetting at the end of every day, it resets every sixty seconds. At the end of the sixty seconds, your character dies and wakes up in bed again, with the clock ticking down for sixty seconds again. You can keep objects found between sessions, or even find a new home to start the new day from. This allows you to make small steps of progress every time you die and the clock resets. You’d think this would become annoying, like someone trying to repeat the trick in the format of a review. Unlike this review, however, Minit is utterly captivating and ridiculously compelling. Sure, there are times where you don’t quite have enough time to make any progress, but most of the time you’ll be pushing forward into new areas or starting from a base way further down the line than the one you initially started from. Despite – or perhaps because of – the ever ticking clock and the bite sized nature of each attempt, you’ll often be playing for far longer than you may expect. Minit has a wonderfully minimalist aesthetic and is a clear example of a simple concept, brilliantly executed. It’s one of those concepts that feels as if it should have been done before. Unlike this review, which I’m sure you’re already bored of. I’m sure it’s taken you a few minutes at least to read, in which time you could have attempted to save the world in Minit more than once. What are you waiting for?
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Haha, this was great, if the game is as ridiculously compelling as this article then I’d love to play it 😂
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The game is very cool. I didn’t think my article was particularly compelling personally but I’m glad you thought so 😁
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Yeah, love it. Got it on Steam on release a while back, think I’ll get it on my Switch as well.
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Awesome little game. I might get it on my phone tbh, perfect time filler 😊
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Smartphone as well?! I think Dead Cells made it to mobile as well, somehow.
You should review Alto’s Adventure/Odyssey if you get the chance. Great little endless runners.
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Thank you, will have to take a look!
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