Having checked out the promising-looking indie title Witchery Academy for a preview last year, I can safely say that it’s one of my most anticipated upcoming titles.
With a focus on exploration and combat-free quests (for now, at least, with the team’s emphasising exploration over conflict) – not unlike the absolutely sublime RPG-esque Yonder, which also distinguishes itself by being entirely devoid of combat – it certainly looks as if Witchery Academy will be a title that can be enjoyed by players of all ages and skill levels.
I described it in my previous article as a compelling hybrid of Harry Potter, Animal Crossing and Studio Ghibli; it looks more and more as if these elements have been combined in an extremely compelling way. Players will be attending classes to learn how to magically grow vegetables, catching, collecting or healing mythical creatures and even brewing potions, crafting charms and engaging in numerous other activities – all at their own pace. A newly added feature also allows players to customise their feline spirit companion.
The all ages, open world whimsical nature of Witchery Academy can’t come soon enough in my opinion. Despite the many challenges that are likely to have been faced by the two person development team at Cubenary throughout 2020, it seems that progress on Witchery Academy is going well. In these trying times, a sweetly whimsical, magical life simulator is probably just what we all need.
I’d be forever grateful if you’re able to support me via: Ko-Fi.com/geekmid or PayPal – I earn no income from the blog, so any donations are gratefully received and assist me in keeping my writing dream alive – helping me to keep the website running and to bring you fresh new content on a daily basis. Thanks for reading – I truly appreciate it!
Help support me here!
All donations are gratefully received and will help me keep the lights on here – as well as help to keep my writing dream alive! Please be aware though: there’s no pressure. I just hope you’ve enjoyed reading my article!