Available: TBC on Android and iOS
I’ve been fortunate enough to have been granted early access to Planit Rabbit, a mobile title by Polyspice Games. Inspired by classic games such as Lunar Lander – and very reminiscent, to me at least, of Rare’s notoriously hard NES title Solar Jetman – in Planit Rabbit you pilot a little spacecraft with limited fuel around a hostile planet, rescuing rabbits, refuelling and fixing your ship as you go.
It’s a challenging game for sure – but it’s also a lot of fun. Rescuing rabbits and depositing them back at your home base nets you coins, which you keep even after crashing (which you will do frequently – either because you run out of fuel or because you suffer too much damage) and having to restart. Cash can buy you upgrades, which will improve your rocket’s performance in lots of different categories – and, if you build up enough funds, you can also buy entirely new rockets.
You’ll come across platforms for refuelling – though the fuel is limited, it does refill over time – and also platforms that’ll allow you to repair the damage your rocket has taken.
Though the inertia of your rocket takes a little getting used to, this is of course the main thrust (how’s that for a pun?) of the gameplay. When I played an even earlier version than the current build, it was much harder to navigate due to the camera being so close to your rocket; now, the viewpoint is at a much more reasonable distance and this tweak has made the game a lot more fun to play. The touchscreen controls are well implemented and nicely responsive; unlike many mobile games that require fast and precise controls, once the viewpoint was changed to give more of an overview of the stage, I haven’t felt the controls hindering the experience at all.
It’s a very addictive game; despite there being potential tweaks before the final version releases, the core gameplay is in place and working well. It’s a little on the tough side, but it’s still very compelling and there doesn’t seem to be too much of a grind to work towards improving your rocket either (though saving up for a new one is a different matter!).
With daily quests and lots of content to unlock, there’s already plenty here to keep players busy. I’m extremely keen to keep an eye on Planit Rabbit as further development is done – if the current build is anything to go by, we should have a very special game to play by the time it releases.
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