
If you’d told me thirty years ago that I’d still be playing Game Boy games I’d probably have laughed awkwardly and walked away shaking my head at you, despite how much I adored – and still adore – Nintendo’s charming chonk of a handheld.
If you’d told me that I would be playing an entirely new Game Boy game in 2020, I would have thought you utterly mad, in a Lovecraftian ‘this universe’s secrets are too terrifying for mortals to uncover’ kind of way.
Yet here we are. Quest Arrest is – impressively – the sole work of John Roo, with the noble aim of making a fun game that can relieve anxiety. It’s what games have helped him to do and, incidentally, have been very helpful in doing for me too.
Quest Arrest is a top-down RPG in which you’re cast in the role of Detective Alison Bennett – who’s been recently promoted and tasked with cleaning up the mean streets of her city, Strange Meadows. A recent crime spree has thrown the city into disarray and Bennett is the woman for the job.

There’s some really neat touches; combat is handled in a turn-based manner, with a Pokémon-esque system of lethal and non-lethal attacks that’ll see you attempt to arrest criminals before their health drops to zero (much like you try to capture Pokémon in Pokéballs before they faint). Kill them – intentionally or otherwise – and you’ll lose Credibility. The level of Credibility you finish the game with determines the ending you get – and in addition to this, having a particularly low level of Credibility will mean that you’re perceived as a Bad Cop; people will treat you differently based on this.
It’s a nicely playable game that should take around two to four hours to complete; though not the longest game in the world, it’s a game length that not overwhelming or too short to be a satisfying playthrough. Though I played a pre-release version of the game, the wit in the script was apparent and there was even – surprisingly – profanity present, which was a little jarring with the innocent looking visuals, but definitely in keeping with the subject matter of the crime-ridden city that you’re charged with cleaning up. It was quite refreshing to see that the subject matter in general was quite adult; though again it initially seems like a disconnect with the cute visuals, it doesn’t take long to become accustomed to the game’s tone.
I’m very keen to continue making my way through Quest Arrest; if your interest has been piqued, you can check out the game’s website here – and follow the official Twitter account at this link. Limited physical copies of the game are also planned, but details are not yet finalised – keep an eye on Quest Arrest’s social media feed for updates.
Bonus: check out this interview with the game’s creator, John Roo, to get some fascinating insight into the game’s creation, along with some footage of Quest Arrest in action:
Thank you to John Roo for providing me with the pre-release version of Quest Arrest to check out for my site.
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Brilliant review if this game I’m actually quite excited to get me hands on and play, love all these old tech but new games bring released. Really is cool to ses what new developers like John are doing with the limitations the old tech has. Curiosity level is set to maximum 😉🏴👍
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It’s worth it mate, really pleased I’ve had the chance to play this – John’s done a fantastic job!
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