Comic Book Review: Abyssal Albion #2
Our journey across a post-apocalyptic Great Britain, which has fallen foul of the emergence of Lovecraft’s Great Old Ones, continues in the second issue of Abyssal Albion. The first issue […]
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Our journey across a post-apocalyptic Great Britain, which has fallen foul of the emergence of Lovecraft’s Great Old Ones, continues in the second issue of Abyssal Albion. The first issue […]
Our journey across a post-apocalyptic Great Britain, which has fallen foul of the emergence of Lovecraft’s Great Old Ones, continues in the second issue of Abyssal Albion.
The first issue of Abyssal Albion was a genuinely great surprise in terms of its excellent writing, artwork and the fresh treatment of the Lovecraftian material, bringing a survival horror vibe to its tale of a brother and sister trying to stay alive amidst a world in which the stars are right – but everything else is very, very wrong.
Issue two – which was successfully crowdfunded via Kickstarter earlier this year – sees the siblings at the coast for the great British seaside experience – though of course in their world, it’s not all fish and chips, sticks of rock and arcades on the pier. Being near the sea gives us a glimpse at the amphibious horrors that have risen to the surface in Abyssal Albion, including reimagined, somewhat punk-esque Deep Ones. The Deep Ones – many clad in military surplus gear – seem to roam the coastal resorts looking for humans, but for what purpose? Over the course of the comic, we find out – and, naturally, it’s not good news for our protagonists…
The action-packed, beautifully drawn, somewhat grim events of the issue give us another great jaunt into this very well realised world. The amphibious Deep Ones are a great addition to the lore – and there’s a number of agonising moments that really drive home the horror of what it takes to survive in this post-apocalyptic world. As writer Thomas J. Campbell himself says, issue two is Aliens to issue one’s Alien – which is a very apt description of the escalating peril our characters find themselves in. Wayne Lowden’s art is, once again, very impressive, with a rough, punky feel that perfectly suits the material. There’s some really impressive visuals here, which I can’t go into too much for fear of spoiling the story.
Though the climax is somewhat ambiguous, it keeps us readers on our toes and eager for part three, which can’t come soon enough. We should see a jaunt into some very unusual territory – and I for one can’t wait to see where Campbell and Lowden take us next.
Many thanks to Abyssal Albion creator Thomas J. Campbell – who I chatted to about the creation of the comics here – for providing me with a copy of issue two for review purposes.
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