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Tag: pixel art

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Review: Binarystar Infinity

Available now on Switch and PC (Switch version tested) – Published by Forever Entertainment With a very distinctive, Downwell-esque ‘1-bit’ graphical sheen, horizontal shoot ’em up Binarystar Infinity certainly has […]

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Preview: Crowalt: Traces of the Lost Colony

Due for release in the 2nd quarter of 2021, Crowalt: Traces of the Lost Colony is a point and click adventure that taps into the classic spirit of LucasArts titles from the 80s and 90s. It has all of the elements you’d expect: charming pixel art, wonderful animation, a humourous script and pirates. Lots of pirates. The story sees young […]

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Review: Mini Island Challenge Bundle

Available on: Switch and PC – Version Played: Switch – Price: $9.99/£8.99 – Published by: Forever Entertainment The trend for challenging games in deviously cute clothing continues with Mini Island Challenge Bundle, a collection of short challenges available as individual islands on PC, but as a collection on Switch. At first glance, Mini Island Challenge Bundle seems to be a […]

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Preview: Ninja Chowdown

Following a successful Kickstarter campaign in 2019 – in which the game reached 191% of its funding goal – Ninja Chowdown will soon be releasing on iOS. The adventures of chubby ninja Donatsu, Ninja Chowdown sees The Traveling Rollnin’s leader, Sushi Sam, stealing the Doughnut of Ultimate Knowledge from Donatsu’s Dough-jo. Chonky badass Donatsu is the only ninja with the […]

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Kickstarter: Fallen City Brawl

With games such as Streets of Rage 4 bringing the classic, arcade style scrolling beat ’em up back into our living rooms – not to mention countless other examples in recent years, such as Double Dragon Neon and reissues such as the incredible Capcom Beat ‘Em Up Bundle – it seems that the love and nostalgia for the genre is […]

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First Impressions: Neon Abyss

Though the number of indie games that have roguelite elements or structures seems to be increasing exponentially, there are certain elements that make these elements really appealing, both from the designer’s and player’s perspective. Chief among these is the procedural generation, which usually helps to keep things feeling suitably fresh, exciting and surprising when done right. The level of challenge […]